24 frames 24 hours was an an international collaboration mobile film making project I was involved with during 2012. Im happy to announce it recently won 2nd place in the Mobile HCI 2013 in Munich, Germany
So before my PC died I started working on an Electronic track, Mainly to push myself out of my musical comfort zone, Before my PC died I uploaded a little bit of the track Just to show a few friends whilst I was working on it, This was the last save/Render I had, after this render Id put another 3 or 4 hours into this, but unfortunately I cant show you what was nearing a completed product, anyway have a listen, I will probably return to this and start from scratch when I have some more free time. But for now I must start my final project for Uni! – Blog post to follow.
So yesterday, my brother finally completed his gaming rig. after months of building and saving for parts, its here and complete, I have to say, Im VERY jealous as my Gaming PC wont be finished until back end of January at the earliest!.. Why do I have the most expensive hobbies.. -.- Get your dream rig built at CGC UK
Intel 7-3770K – OC 5ghz
16gb Corsair vengance ram
ASUS z77 Sabertooth motherboard
EVGA GTX 680 2GB X2 SLI – OC 1250mhz
Intel 60gb SSD Boot drive
1TB Western Digital Storage drive.
Fully Water-cooled – EK water blocks and Tube Reservoir
On the 12th of October, Me and my CS:GO Clan (S2K) Hit Manchester’s Play Expo event. A gaming event full of all kinds of awesome! From the Huge Capcom Cup street-fighter 4 tournament to cosplay and even playable demos of unreleased games on unreleased consoles, Such as the New Assassins creed on PS4.
My friend, CGC RIK entered the CapCom Cup, finishing within the top 16, which personally I think is brilliant, Being his first ever Major Fighting, some of the best players in Europe.
OCULUS VR HEADSET, Ive been keeping my eye on the Oculus virtual reality headset for some time now and after a little while of waiting around I managed to get on in there to try it out, I tried two games, One driving simulator and the other more of a 3D plat-former where you had to dodge stuff. At first it was all a bit of a huge mind fuck and I didn’t really like it, Made me feel a little sick but once my senses localized to the VR Headset and my body had accepted and adjusted it was brilliant, I found it all nice and responsive to head movements and the quality was brilliant, in both the visuals and build quality.
Today we were back inside the TV studio’s within MediaCityUK, A complete state of the art studio packed with some of the best equipment money can buy, Its been a good while since Ive worked on a studio session, about 3 years or so, But its nice to get back into it, Surprisingly I Haven’t forgotten anything! Me and a crew of 15 are putting together a TV program, A panel show with a strong focus around music. Between is we will cover all roles from Directing, Floor managing, Vision Mixing, Camera Op and Audio.
Let Year 3 Commence!
The other Day I was at a Tekken and Street-fighter 4 Arcade Edition tournament with a friend. and took my camera along to get a couple of snaps and decided to try a go at HDRi. HDRi stands for High Dynamic Rage imaging, You take multiple shots of the same target at different exposures and then combine them in a post. I tried it using my Canon 650d, It was rather difficult to get the shots as people were always moving! Below is an Example of one of the shots. I dropped down the saturation on the photo in post, I felt it was to.. Whats the word… Glowy? haha. Id like to try This technique with shooting portraits.
So a year ago me and my friend Haron started a online collaboration to create a short, beautiful, simple, entertaining side-scrolling platform game it starting to come together really well, we had our first level sketched out and created in a sprite format within the first day. It was a tutorial level as such which would teach the players how to move, jump, solve puzzles, pull leavers etc. with the 2nd week we had a full working demo to show people.
Unfortunately the project soon start to fail, as It slowly got bigger and we were only a two man team, we felt we could not dedicate enough time to it and so it ended. I soon hope to start working on a game with a team I am slowly patching together.
I will keep you posted!